The main point Dan made to us was whether we wanted the focus of the project to be on the game or on the controller and gave us the option as to build a controller system that can run on an existing game, or continue with both game and controller. We decided to continue with both game and controller system in order to make the whole project our own.
The games dynamics were also brought up in this meeting following comments from the presentation as to how we were planning on representing the game character to that of the user on the bike. Initially our first thoughts were to create the game first person as it would be for the gamer on the bike, possibly just a shot of the handlebars and hands etc, but after some thought we realised that this would be both very difficult to create in terms of accurate perspective as well as not being able to properly judge the timing of the paper throwing. So with this in mind we decided upon a 3rd person character view similar to that of the original Paperboy. This would give the gamer much better visual feedback for timing and positing of the character as well as giving a different take on game play in the sense that you would be riding a bike watching effectively yourself in the person!
The game style in our version is to be different to that of the original. Paperboy was set on a street with standard houses, obstacles and characters as you would expect on a paper round, but we have decided to update and change the games style to that of our own. Mike will be designing the in game content with a unique look. The sound for the game is also to be provided by Mike. He is currently creating a sound application for the sound module of iDat that involves creating music autonomously so the sounds we create from this app will be included in our game, which results in not having to use third party sounds and music. It will be all original.
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